# How to Share Your Roblox Game with Friends

Decide whether you want feedback on the world or a real gameplay test. Send the right link and explain what you want your friends to try.

## Share a preview for visual feedback

If your saved PromptBlox project offers Share, use that control and review the sharing options before sending its link. Ask a specific visual question, such as whether the route from the dock to the market is clear.

A PromptBlox scene preview is different from playing the exported game in Roblox. Use the published Roblox destination when you want friends to test movement, objectives, rewards, and multiplayer interactions.

## Prepare a playable version

Export your saved project, test it in Roblox Studio, and publish the intended version. Use the [publishing guide](/guides/publish-your-game) if this is your first time.

## Check audience and access

1. In Creator Dashboard, select the intended experience and review its audience settings. A link alone does not grant permission to play.
2. Inspect **Audience → Access Settings** for age and region restrictions. Complete the Maturity & Compliance questionnaire accurately for the actual content.
3. Give collaborators only the permissions they need. Permission to play is different from permission to edit or publish; Allow Copying is not needed just to invite someone to play.
4. Use the experience's menu to copy its URL, then verify that it opens the intended Roblox game page.

Check access with another eligible account before the session. Publishing requirements can also apply to limited audiences. If someone cannot join, record the message they see before changing any settings.

## Give testers a clear task

Keep the first session focused. Tell them which version they are trying and the activity you want them to complete. For example: “Start at the harbor dock, pick up a parcel, deliver it to the conservatory, and return for another job.”

Avoid explaining every turn. Watch whether the game itself tells them where to go and how to interact.

Ask these questions afterward:

- What did you think the first goal was?
- Where did you get stuck or lose track of the route?
- Did an interaction fail to respond?
- Did you understand the reward and what to do next?
- What device and controls did you use?

## Test together when the loop is shared

For a competitive or cooperative game, join the same session and try the shared actions. Check that players receive the right rewards, rounds end correctly, and one person leaving does not block everyone else.

If testers cannot join, check the destination and account access before changing your gameplay. If they can join but an objective breaks, record the steps that caused it.

## Turn feedback into the next version

Group reports by the problem they describe. Fix a blocked route or missing reward before adding decoration. Keep the previous export and verify the same test again after the repair.

Use the [refinement guide](/guides/fix-broken-game) to write the follow-up. Let testers know what changed so they can check the repair instead of starting from a vague request to “try it again.”

## Official reference

[Roblox's experience configuration documentation](https://create.roblox.com/docs/projects/configure-games) covers current dashboard settings. This independent guide focuses on preparing a useful playtest.
