# Choose a Monetization Method for Your Roblox Game

Match the purchase to a useful player benefit. Start with a working game and one understandable offer before building a larger shop.

## Match the method to the benefit

Roblox supports several different earning methods:

- [Game passes](/guides/roblox-game-passes) — a one-time purchase for an ongoing privilege.
- [Developer products](/guides/roblox-developer-products) — items or currency a player can purchase repeatedly.
- Subscriptions — benefits provided on a recurring basis.
- Private servers — a reserved space for a group to play.
- Paid access — a purchase to enter an experience.

Each method has its own setup and requirements. Generating a shop in PromptBlox does not create the corresponding Roblox product or activate sales.

## Write a clear offer

Before implementation, answer four questions:

1. What exactly does the player receive?
2. How long does it last?
3. Where can the player preview or understand it?
4. What remains enjoyable without buying it?

For a dinosaur museum, a decorative field notebook could complement exploring exhibits. Asking visitors to pay to escape a broken quest would turn an implementation problem into a bad offer.

Let the player complete an enjoyable loop before presenting optional purchases. Make the shop easy to dismiss.

## Prototype the experience first

Use a clearly labeled test-currency prototype to evaluate layout and rewards before connecting real purchases.

```text
Add an optional cosmetic shop to my dinosaur museum explorer. Prototype it with clearly labeled test currency only; do not enable Robux purchases.

Offer three field-notebook covers with a visual preview. Visitors can open the shop from a small button, select a cover, see it in their inventory, and close the panel. Make touch controls comfortable. Keep every exhibit and the main exploration quest available without buying anything.

Preserve the existing museum, quests, and saved progress. Explain which parts would need real Roblox product setup before this could sell anything.
```

## Connect one offer at a time

Once the prototype makes sense, choose the appropriate [pass](/guides/roblox-game-passes) or [developer product](/guides/roblox-developer-products) walkthrough. Replace test behavior with the real product and verify ownership or delivery.

Record the version you tested. Recheck the purchase when you change inventory, progression, or saving; a visual shop update can reveal a deeper integration problem.

## Review the result

Use [analytics](/guides/roblox-analytics) alongside player feedback. Consider whether visitors understand the benefit and can continue playing comfortably, not just whether they open the shop.

[Creator Rewards](/guides/roblox-creator-rewards) and [DevEx](/guides/roblox-devex) are separate topics. Visits, purchases, and an approved cash payout are different outcomes.

## Official reference

This is an independent planning guide. Consult [Roblox's monetization overview](https://create.roblox.com/docs/production/monetization) for the current methods, eligibility, and requirements before enabling a paid feature.
